The link doesn’t work but think I know the comment you’re referring to but I found those explanations too vague to be useful. I’d really like just another analogy.
Are they saying that once one has realized that they need to buckle up that one can either face it head on (what does that mean? “just get it done”—it’s not getting done, hence the resignation to buckling up for a protracted process, how does this attitude change the completion or resolution of the problem?).
“Airbending is substantially about: Freedom of movement and action, using an opponent’s strength against them (which in PvE looks more like “doing what’s easy and/or fun”), speed.”
I’m really struggling to think of a real world situation where I can use this analogy to solve a protracted problem. It seems like you either have “freedom of movement” or you don’t—you can’t opt in. For example, if you’re in a hostile corporate take over the party with the most liquid capital likely has the most freedom of movement since they can outlast the other side… man I wish I had corporate takeover level cash...)
The link doesn’t work but think I know the comment you’re referring to but I found those explanations too vague to be useful. I’d really like just another analogy.
Are they saying that once one has realized that they need to buckle up that one can either face it head on (what does that mean? “just get it done”—it’s not getting done, hence the resignation to buckling up for a protracted process, how does this attitude change the completion or resolution of the problem?).
I’m really struggling to think of a real world situation where I can use this analogy to solve a protracted problem. It seems like you either have “freedom of movement” or you don’t—you can’t opt in. For example, if you’re in a hostile corporate take over the party with the most liquid capital likely has the most freedom of movement since they can outlast the other side… man I wish I had corporate takeover level cash...)