I have not found nerds as a class to be all that good at conflict resolution per se. The relative peace they enjoy appears to me to arise from simply not all caring about the same few limited resources (status markers). If you get 10 nerds with the same set of interests together, sparks could well fly...
...
… either they fight a lot, or they form a poly commune.
The mechanics of these shows are intrinsically designed to create conflict: typically they kick out a player every week, based on audience polls, players polls, or some games. This puts each player against the others.
Even if some player found some clever way to subvert the rules, it doesn’t matter since the show authors can change them or simply ignore them as they see fit.
I have not found nerds as a class to be all that good at conflict resolution per se. The relative peace they enjoy appears to me to arise from simply not all caring about the same few limited resources (status markers). If you get 10 nerds with the same set of interests together, sparks could well fly...
...
… either they fight a lot, or they form a poly commune.
The mechanics of these shows are intrinsically designed to create conflict: typically they kick out a player every week, based on audience polls, players polls, or some games. This puts each player against the others.
Even if some player found some clever way to subvert the rules, it doesn’t matter since the show authors can change them or simply ignore them as they see fit.