Potential hybrid explanation: Explanation #3 is true in that better sound capabilities have allowed video game composers to focus less on melody, but we only care so much about melody (as opposed to other aspects of the music) in the first place because we grew up playing games with soundtracks that put such emphasis on it. :)
It’s the melody that we associate most with a piece of music. It’s the aspect that is the easiest to remember. Pop-music is quite melody centric, I think. Older video game music is like pop-music. It’s very memorable and we become attached to it, which is why we like to hear it outside of the game.
Newer video game music is more like film music. It’s less noticeable, but still improves the experience a lot. The function of the music is to support the overall experience, not distract from it, or to be likeable on its own.
Potential hybrid explanation: Explanation #3 is true in that better sound capabilities have allowed video game composers to focus less on melody, but we only care so much about melody (as opposed to other aspects of the music) in the first place because we grew up playing games with soundtracks that put such emphasis on it. :)
Oh! Let me try!
It’s the melody that we associate most with a piece of music. It’s the aspect that is the easiest to remember. Pop-music is quite melody centric, I think. Older video game music is like pop-music. It’s very memorable and we become attached to it, which is why we like to hear it outside of the game.
Newer video game music is more like film music. It’s less noticeable, but still improves the experience a lot. The function of the music is to support the overall experience, not distract from it, or to be likeable on its own.
Well, unless the piece of music is “We Will Rock You”! :-)
The Firebird. Take Five. Bolero. Mars from The Planets.