you err on the side of calling bullshit when I know for certain that something is not bullshit, and rarely err in the opposite direction
It’s quite possible, since originally, before retreating to this mode 1.5-2 years ago, I was suffering from mulling over external confusing ideas while failing to accumulate usefull stuff among all that noise (the last idea on this list was Ludics; now most of the noise I have to deal with is what I generate myself, but I seem to be able to slowly distill useful things from that, and I got into a habit of working on building up well-understood technical skills).
I guess I should allocate a new category for things I won’t accept into my mind, as a matter of personal epistemic hygiene, but still won’t get too confident it’s nonsense. I would still disapprove of these things for not being useful for many or even damaging for people like me-3-years-ago.
You stopped obsessing about things like ludics? Game semantics-like-stuff sounded so promising as a perspective on timeless interaction. Are you building fine-tuned decision theoretic versions of similar ideas from scratch?
Game semantics etc. were part of a search that was answered by ADT (alternatively, finally understanding UDT); they are failing to answer this question in the sense of exploring explicit counterfactuals, rather than explaining where counterfactuals come from.
After that, I tried building on ADT, didn’t get very far, then tried figuring out epistemic role of observations (which UDT/ADT deny), and I think was successful (the answer being a kind of “universal” platonism where physical facts are seen as non-special, logical theories as machines for perceiving abstract facts normally external to themselves, and processes as relating facts along their way, which generalize to ways of knowing physical facts, as in causality; this ontological stance seems very robust and describes all sorts of situations satisfactorily). This as yet needs better toy models as examples, or better-defined connection to standard math, which I’m currently trying to find.
It’s quite possible, since originally, before retreating to this mode 1.5-2 years ago, I was suffering from mulling over external confusing ideas while failing to accumulate usefull stuff among all that noise (the last idea on this list was Ludics; now most of the noise I have to deal with is what I generate myself, but I seem to be able to slowly distill useful things from that, and I got into a habit of working on building up well-understood technical skills).
I guess I should allocate a new category for things I won’t accept into my mind, as a matter of personal epistemic hygiene, but still won’t get too confident it’s nonsense. I would still disapprove of these things for not being useful for many or even damaging for people like me-3-years-ago.
You stopped obsessing about things like ludics? Game semantics-like-stuff sounded so promising as a perspective on timeless interaction. Are you building fine-tuned decision theoretic versions of similar ideas from scratch?
Game semantics etc. were part of a search that was answered by ADT (alternatively, finally understanding UDT); they are failing to answer this question in the sense of exploring explicit counterfactuals, rather than explaining where counterfactuals come from.
After that, I tried building on ADT, didn’t get very far, then tried figuring out epistemic role of observations (which UDT/ADT deny), and I think was successful (the answer being a kind of “universal” platonism where physical facts are seen as non-special, logical theories as machines for perceiving abstract facts normally external to themselves, and processes as relating facts along their way, which generalize to ways of knowing physical facts, as in causality; this ontological stance seems very robust and describes all sorts of situations satisfactorily). This as yet needs better toy models as examples, or better-defined connection to standard math, which I’m currently trying to find.