There are a lot of interesting ideas in this RP thread. Unfortunately, I’ve always found it a bit hard to enjoy roleplaying threads that I’m not participating in myself. Approached as works of fiction rather than games, RP threads tend to have some very serious structural problems that can make them difficult to read.
Because players aren’t sure where a story is going and can’t edit previous sections, the stories tend to be plagued by pacing problems- scenes that could be a paragraph are dragged out over pages, important plot beats are glossed over, and so on. It’s also very rare that players are able to pull off the kind of coordination necessary for satisfying narrative buildup and payoff, and the focus on player character interaction tends to leave a lot of necessary story scaffolding like scene setting and NPC interaction badly lacking.
If your goal in writing this was in part to promote or socially explore these utopian ideas rather than just to enjoy a forum game, it may be worth considering ways to mitigate these issues- to modify the Glowfic formula to better accommodate an audience.
The roleplaying threads over at RPG.net may provide some inspiration. A skilled DM running the game can help mitigate pacing issues and ensure that interactions have emotional stakes. Of course, forum games run with TTRPG rules can also get badly bogged down in mechanics. Maybe some sort of minimalist diceless system would be worth exploring?
It could also help to treat the RP thread more like an actual author collaboration- planning out plot beats and character development in an OOC thread, being willing to delete and edits large sections that don’t work in hindsight, and so on. Maybe going through a short fantasy writing course like the one from Brandon Sanderson with other RP participants so that everyone is on the same page when it comes to plot structure.
Of course, that would all be a much larger commitment, and probably less fun for the players- but you do have a large potential audience who are willing to trade a ton of attention for good long-form fiction, so figuring out ways of modifying this hobby to better make that trade might be valuable.
There are a lot of interesting ideas in this RP thread. Unfortunately, I’ve always found it a bit hard to enjoy roleplaying threads that I’m not participating in myself. Approached as works of fiction rather than games, RP threads tend to have some very serious structural problems that can make them difficult to read.
Because players aren’t sure where a story is going and can’t edit previous sections, the stories tend to be plagued by pacing problems- scenes that could be a paragraph are dragged out over pages, important plot beats are glossed over, and so on. It’s also very rare that players are able to pull off the kind of coordination necessary for satisfying narrative buildup and payoff, and the focus on player character interaction tends to leave a lot of necessary story scaffolding like scene setting and NPC interaction badly lacking.
If your goal in writing this was in part to promote or socially explore these utopian ideas rather than just to enjoy a forum game, it may be worth considering ways to mitigate these issues- to modify the Glowfic formula to better accommodate an audience.
The roleplaying threads over at RPG.net may provide some inspiration. A skilled DM running the game can help mitigate pacing issues and ensure that interactions have emotional stakes. Of course, forum games run with TTRPG rules can also get badly bogged down in mechanics. Maybe some sort of minimalist diceless system would be worth exploring?
It could also help to treat the RP thread more like an actual author collaboration- planning out plot beats and character development in an OOC thread, being willing to delete and edits large sections that don’t work in hindsight, and so on. Maybe going through a short fantasy writing course like the one from Brandon Sanderson with other RP participants so that everyone is on the same page when it comes to plot structure.
Of course, that would all be a much larger commitment, and probably less fun for the players- but you do have a large potential audience who are willing to trade a ton of attention for good long-form fiction, so figuring out ways of modifying this hobby to better make that trade might be valuable.
We are both experienced authors not in need of this advice at this level.
What level is that, Eliezer?