Only four creatures have been known to do significant damage, implying that they’ve probably sunk some ships:
demon whales
nessie
merpeople
crabs
All attacks by these creature appear to be roughly the same relative frequency on a yearly basis.
Demon whales look the scariest, let’s max out at 20x oars: −20% for 20 gp.
Nessie has probably taken out a few ships but she rarely does more than 90%. Definitely worth a cannon: −10% for 10 gp.
Merpeople and crabs both have weird long tails. Let’s skip the merpeople entirely for 45 gp.
What’s sinking all these ships? Is it...murdercrabs? Let’s arm our carpenters, −50% for 20 gp.
We’ve never seen any of the other creatures come close to sinking a ship, so we won’t worry about sharks with lasers on their heads or mega-harpies. I have 5 gp remaining, which I keep as a fee for my services. Alternately, I’d consider trimming off 5 oars for a second cannon, but I’m not sure it’s worth it.
Only four creatures have been known to do significant damage, implying that they’ve probably sunk some ships:
demon whales
nessie
merpeople
crabs
All attacks by these creature appear to be roughly the same relative frequency on a yearly basis.
Demon whales look the scariest, let’s max out at 20x oars: −20% for 20 gp.
Nessie has probably taken out a few ships but she rarely does more than 90%. Definitely worth a cannon: −10% for 10 gp.
Merpeople and crabs both have weird long tails. Let’s skip the merpeople entirely for 45 gp.
What’s sinking all these ships? Is it...murdercrabs? Let’s arm our carpenters, −50% for 20 gp.
We’ve never seen any of the other creatures come close to sinking a ship, so we won’t worry about sharks with lasers on their heads or mega-harpies. I have 5 gp remaining, which I keep as a fee for my services. Alternately, I’d consider trimming off 5 oars for a second cannon, but I’m not sure it’s worth it.