I’ve been considering writing an article about game design and learning; possible topics:
Relationship between fun (in games) and learning
The psychology of learning (reward, punishment, boredom, challenge)
Analysis of these aspect in existing games (in genre evolution, “casual” vs. “hardcore” games, learnable game mechanics vs. story)
Game development (importance of iteration, playtesting, willingness to throw bad ideas away)
… though I feel the last two may be a bit off-topic for LessWrong, except maybe in the context of developing a game aimed at teaching specific rationality skills—I’m not convinced myself that a game is the best approach to teach skills, it’s just the one I know the best. Note that the lines are blurry between games and exercises such as Anki and Dual-n-back.
I’ve been considering writing an article about game design and learning; possible topics:
Relationship between fun (in games) and learning
The psychology of learning (reward, punishment, boredom, challenge)
Analysis of these aspect in existing games (in genre evolution, “casual” vs. “hardcore” games, learnable game mechanics vs. story)
Game development (importance of iteration, playtesting, willingness to throw bad ideas away)
… though I feel the last two may be a bit off-topic for LessWrong, except maybe in the context of developing a game aimed at teaching specific rationality skills—I’m not convinced myself that a game is the best approach to teach skills, it’s just the one I know the best. Note that the lines are blurry between games and exercises such as Anki and Dual-n-back.