Reality vs Virtual Reality

Since the first days of civilization, humans have been known to entertain themselves with virtual reality games. The 6th century saw the birth of chess, a game where a few carved figures placed on a checkered board are supposed to mimic human social hierarchy. Later, the technological breakthroughs of the 20th century allowed creation of games which were significantly more sophisticated. For instance, the highly addictive “Civilization” allowed players to create a history for an entire nation, guiding it from the initial troubles of wheel invention and to the headaches of global warming. Here is a quick summary of the virtual reality games features.

1) The “reality” of the game, while being superficially similar to the reality of the player, must at the same time be much simpler. Hence three-dimensional humans play in the two-dimensional world.

2) The laws of the game must be largely deterministic to allow a meaningful intervention by the player. Yet, in order not to make it too predictable and hence boring, an element of chance must be introduced.

3) The game protagonists must appear to have freedom of movement and yet be limited to the borders of the screen/​allocated memory size. The limits of this virtual freedom are usually low at the early stages of the game, but grow as the scenario develops.

4) The game scenario must end before it reaches the limit of the allocated resources.

I now propose a little Gedanken experiment. Imagine the existence of a four-dimensional world hosting a civilization whose technology is way ahead of ours. Is there a strong reason to think that such civilization is impossible or that members of this civilization would not play virtual reality games? If the answer is no, how may these games look like? Using the analogy with our own games, we might expect the following.

1) The game protagonists would resemble the players. Yet, the need for simplification would require them to be three-dimensional.

2) To satisfy the second rule we need to combine determinism and chance. In the three-dimensional universe quantum mechanics is known to do the trick.

3) At the early stages of the game, protagonists’ freedom of movement is constrained by low technological development. At later stages a physical limit may be required (speed of light?).

4) This point may have something to do with the Fermi Paradox.

I’m interested in other possible analogies. If somebody can suggest a way to rule out the whole idea that would be even greater.