Yup, what immediately came to mind when I started reading the post were CMS & 4X games like Hamurabi & Civilization.
I expect the simplest way to handle a probabilistic N is to apply a discount factor to future utility. (It’s what the Freeciv AI does.)
Yup, what immediately came to mind when I started reading the post were CMS & 4X games like Hamurabi & Civilization.
I expect the simplest way to handle a probabilistic N is to apply a discount factor to future utility. (It’s what the Freeciv AI does.)