Just realized I forgot to mention this: I really like how the interactive handled the Bonus Objective, i.e. if the player is thinking along the right lines their character automatically makes the in-universe sensible/optimal decision for them (which means you can set up a fair Bonus Objective for players who don’t live in that universe and so don’t have all the context).
Just realized I forgot to mention this: I really like how the interactive handled the Bonus Objective, i.e. if the player is thinking along the right lines their character automatically makes the in-universe sensible/optimal decision for them (which means you can set up a fair Bonus Objective for players who don’t live in that universe and so don’t have all the context).