I think you missed this prior discussion of non-independent decision making.
You might also be interested in my post relating ergodicity and utility. This proposal actually is independent, which works because it has an infinite set of possible outcomes (which also violates vNM).
Im generally open to nonindependence, but I don’t like resolute choice, because it has a special “time of strategy fixing” as an additional fact. This doesn’t play so well once we leave the world of toy model worlds that begin with their game. Sophisticated choice is even worse, because it assumes a definite end. The specific nonindependent things people want to do often don’t have this problem, so I think it’s worth having some kind of theoretical intermediate here.
I think you missed this prior discussion of non-independent decision making.
You might also be interested in my post relating ergodicity and utility. This proposal actually is independent, which works because it has an infinite set of possible outcomes (which also violates vNM).
Im generally open to nonindependence, but I don’t like resolute choice, because it has a special “time of strategy fixing” as an additional fact. This doesn’t play so well once we leave the world of toy model worlds that begin with their game. Sophisticated choice is even worse, because it assumes a definite end. The specific nonindependent things people want to do often don’t have this problem, so I think it’s worth having some kind of theoretical intermediate here.