A 1-up mushroom is an object in the popular “Super Mario Bros.” video games, which gives the player an extra life (and does nothing else). My point here was that consequences such as “saving a life” are not resources. You can’t buy a life-saving; you can buy various things that have a good chance of having life-saving among their many consequences.
A 1-up mushroom is an object in the popular “Super Mario Bros.” video games, which gives the player an extra life (and does nothing else). My point here was that consequences such as “saving a life” are not resources. You can’t buy a life-saving; you can buy various things that have a good chance of having life-saving among their many consequences.