The most efficient form of productive gaming is simply picking up time that people would likely spend procrastinating anyways. The best analogy is to distributed computing systems. The relevant computing system with extra clock cycles in this case happens to be the human brain.
I don’t however see how one would integrate that with an MMO or how this would be substantially useful to interact with in an MMO setting. I don’t see how creating this sort of incentive system is at all helpful. If you want to get rationalists or SIAIfolk to do something it isn’t efficient to first lure them to an MMO and then lure them from there into doing work.
Yeah that’s one of the tricky problems I was trying to express: How to simultaneously not lure many new people into MMOs while luring into more productivity those that’d be in the MMOs anyway.
There’s been a lot of research on productive gaming. See http://video.google.com/videoplay?docid=-8246463980976635143&ei=Kpu0SJaLDJTy-wH55ICiDQ#
The most efficient form of productive gaming is simply picking up time that people would likely spend procrastinating anyways. The best analogy is to distributed computing systems. The relevant computing system with extra clock cycles in this case happens to be the human brain.
I don’t however see how one would integrate that with an MMO or how this would be substantially useful to interact with in an MMO setting. I don’t see how creating this sort of incentive system is at all helpful. If you want to get rationalists or SIAIfolk to do something it isn’t efficient to first lure them to an MMO and then lure them from there into doing work.
Yeah that’s one of the tricky problems I was trying to express: How to simultaneously not lure many new people into MMOs while luring into more productivity those that’d be in the MMOs anyway.