*Kept being called upon to make choices which I didn’t have any meaningful input on. I couldn’t guess how the plot might hinge on the choices, nor did I feel like they gave me real leverage to roleplay, which left me thinking “why are you asking me? Just flip a coin or something.”
Would those complaints be addressed if I stuck with it longer? I’ve played one visual novel I found highly worthwhile by the ending, which I didn’t particularly enjoy until well into the story, but I wouldn’t be able to appreciate the plot if I continued to have these issues for the entire game.
The Ever17 translation is hilariously bad, so that might be part of it. The fan-translations of Never7/R11 are much better.
As for the choices...
Your inability to make informed decisions about the choices is, in fact, part of the overall plot. The Infinity series likes to play with the fourth wall, although it never actually breaches it; Ever17, in particular, is . The games of the series like to play with , so every playthrough is actually .
The game won’t be the same the second time you play through it, and eventually you’ll learn enough to understand why those choices matter. That said, I’d recommend Never7 as a better introduction to the series.
More, if anything. The language really lends itself to puns.
They’re still bloody good games, so I won’t try to explain anything; it’d involve spoilers. You might want to take a look at Never7 in a spare weekend, though.
In other threads, you may discuss the article.
In this one, let’s name the 1 to 5 games that produced greatest emotional involvement? Somewhat like this..
Never7
Ever17
Fate/Stay Night
Remember11
Umineko
..these all seem to be visual novels.
I dropped Ever17 not very far in because I
*Didn’t relate to the characters
*Didn’t find the prose or dialogue very good
*Kept being called upon to make choices which I didn’t have any meaningful input on. I couldn’t guess how the plot might hinge on the choices, nor did I feel like they gave me real leverage to roleplay, which left me thinking “why are you asking me? Just flip a coin or something.”
Would those complaints be addressed if I stuck with it longer? I’ve played one visual novel I found highly worthwhile by the ending, which I didn’t particularly enjoy until well into the story, but I wouldn’t be able to appreciate the plot if I continued to have these issues for the entire game.
The Ever17 translation is hilariously bad, so that might be part of it. The fan-translations of Never7/R11 are much better.
As for the choices...
Your inability to make informed decisions about the choices is, in fact, part of the overall plot. The Infinity series likes to play with the fourth wall, although it never actually breaches it; Ever17, in particular, is . The games of the series like to play with , so every playthrough is actually .
The game won’t be the same the second time you play through it, and eventually you’ll learn enough to understand why those choices matter. That said, I’d recommend Never7 as a better introduction to the series.
So there isn’t anything I’d be losing by playing the games out of their published order?
I don’t think so, no.
The games may include timelines as auxilliary material, and reading those would involve massive spoilers, but it’s not very hard not to.
That said, Never7 is actually the first game. It goes N7-E17-R11.
Never7/Ever17/Remember11… These names seem fairly confusing.
There’s always meaning behind them.
Of some sort.
I notice you didn’t say a good or deep meaning. Japanese stuff can be like that just as much as American stuff, eh? :)
More, if anything. The language really lends itself to puns.
They’re still bloody good games, so I won’t try to explain anything; it’d involve spoilers. You might want to take a look at Never7 in a spare weekend, though.