I’m having trouble imagining what these terminal goals are that can be optimized toward without having at least some familiar instrumental goals such as timekeeping, attaching things to other things, or murdering entities. Can you give me some examples?
I’m having trouble imagining what these terminal goals are that can be optimized toward without having at least some familiar instrumental goals such as timekeeping, attaching things to other things, or murdering entities. Can you give me some examples?