What do you mean by “communicate”? If I send a command, and you observe the result of that command on the game, we’ve communicated.
If that’s allowed, the non-troll case is easy: Wait a random amount of time, then send a command. If yours was the first command to be sent, play the game. If someone else sends a command before you do, do nothing ever again.
What do you mean by “communicate”? If I send a command, and you observe the result of that command on the game, we’ve communicated.
If that’s allowed, the non-troll case is easy: Wait a random amount of time, then send a command. If yours was the first command to be sent, play the game. If someone else sends a command before you do, do nothing ever again.
Hm.
Yeah, I don’t think I can remove that communication channel without breaking the game entirely. So that makes the first exercise rather trivial.