A human being should be able to: change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts , build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, and lastly die gallantly.
Change a diaper—Physical
Plan an invasion—Design
Butcher a hog—Physical
Conn a ship—Physical
Design a building—Design
Write a sonnet—Design
Balance accounts—Technical
Build a wall—Physical. Design if you also need to plan it.
Set a bone—Physical
Comfort the dying—Does not fit (DNF) or maaaaybe Management
Take orders—DNF
Give orders—Management
Cooperate—Management
Act alone—DNF
Solve equations—Technical
Analyze a new problem—Design
Program a computer—Technical
Cook a tasty meal—Physical
Fight efficiently—Physical
Die gallantly—DNF
The ones that don’t fit are generally quite broad cross-domain soft skills (Take orders, act alone) or social/philosophical ones (Comfort the dying, die gallantly) but for the most part, these items can fit pretty well.
You should breakdown the Heinlein/specialization skills into your 4 buckets: change a diaper, plan an invasion, etc.
http://webseitz.fluxent.com/wiki/SpecializationIsForInsects
I can try this:
A human being should be able to: change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts , build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, and lastly die gallantly.
Change a diaper—Physical
Plan an invasion—Design
Butcher a hog—Physical
Conn a ship—Physical
Design a building—Design
Write a sonnet—Design
Balance accounts—Technical
Build a wall—Physical. Design if you also need to plan it.
Set a bone—Physical
Comfort the dying—Does not fit (DNF) or maaaaybe Management
Take orders—DNF
Give orders—Management
Cooperate—Management
Act alone—DNF
Solve equations—Technical
Analyze a new problem—Design
Program a computer—Technical
Cook a tasty meal—Physical
Fight efficiently—Physical
Die gallantly—DNF
The ones that don’t fit are generally quite broad cross-domain soft skills (Take orders, act alone) or social/philosophical ones (Comfort the dying, die gallantly) but for the most part, these items can fit pretty well.