is this a real trap that can happen though? are there actual examples? I kept thinking that it sounds like a situation that would immediately shatter in real life under uncounted variables.
thinking about the audience in the parable, why aren’t they getting bored? I believe most people would lose interest in near-identical “new works” pretty quickly.
so maybe it also depends heavily on what counts as repetitive works. for example, a common criticism of FIFA video games and other “annual reskin” sports games is basically that “It’s the same thing every year.” but it’s really not! for one, I know people who play these games, and there are 3 reasons they might continue to buy the new editions:
actual upgrades: these games usually actually have noticeable changes, even if they’re relatively minor. graphical upgrades, new animations, improvements in controls, new gameplay, etc.
staying current; these games model real, actual people who are currently alive and playing. year after year, their stats may change. they may change teams, retire, or new players will enter. sports fans seem to find this a valuable aspect of the games.
online play: if you like playing with other people you might put up with worse than annual paid updates!
so, that’s the example that most readily comes to me of this “trap” and I think it really doesn’t apply at all. besides the audience factors—these games aren’t made by “an artist”, they’re made by a corporation.
is this a real trap that can happen though? are there actual examples? I kept thinking that it sounds like a situation that would immediately shatter in real life under uncounted variables.
thinking about the audience in the parable, why aren’t they getting bored? I believe most people would lose interest in near-identical “new works” pretty quickly.
so maybe it also depends heavily on what counts as repetitive works. for example, a common criticism of FIFA video games and other “annual reskin” sports games is basically that “It’s the same thing every year.” but it’s really not! for one, I know people who play these games, and there are 3 reasons they might continue to buy the new editions:
actual upgrades: these games usually actually have noticeable changes, even if they’re relatively minor. graphical upgrades, new animations, improvements in controls, new gameplay, etc.
staying current; these games model real, actual people who are currently alive and playing. year after year, their stats may change. they may change teams, retire, or new players will enter. sports fans seem to find this a valuable aspect of the games.
online play: if you like playing with other people you might put up with worse than annual paid updates!
so, that’s the example that most readily comes to me of this “trap” and I think it really doesn’t apply at all. besides the audience factors—these games aren’t made by “an artist”, they’re made by a corporation.