A few notes about strange phenomenons in the scores:
1) As already pointed out there is a clear jump in scores by around one point around tournament 3400 (the jump is too small for me to be quite certain when it happened). This might be because of a small change in the rules. So conclusions drawn by data from before this point might be flawed.
2) The scores are either whole numbers, or fractions ending in halfs, thirds or quarters. So they might be from taking the mean of either 1, 2, 3 or 4 whole numbers. It is inherently tricky to find out how a given whole number came about. Also the half points might be the mean of either 2 or 4 numbers. However there seems to be some time dependence in this. The scores ending in .333… or .666… are slightly (but statistically significantly) more likely to be found in the earlier tournaments than the scores ending in 0.25, 0.5 or 0.75. (40% of thirds happen before tournament 3400 compared to 35% of quarters.). This might very well be related to the rule change happening around tournament 3400, so later tournaments were more likely to have 2 or 4 judges instead of 3.
3) The mean score of Scores ending in 0.33.. and 0.66.. seems to be almost the same as the mean for scores ending in 0.25, 0.5 or 0.75. so it can not be only the change in number of judges that led to the change in mean score.
I assume that Adventurers can’t walk diagonally. In that case we can try to look at dungeons where the same encounter is present in room 2 and 4 (or in room 6 and 8), so the adventurers must pass through that exact challeng. I then make a linear model on this encounter + include room 1 and 9 in order to control for the fact that dungeons with strong encounters in one room is more likely to also have them in others.
Looking at both the case where Enc2==Enc4 and the case where Enc6==Enc8 I got an agreement between the difficulties of the encounters (Nothing < W < G < B < O < S < H=D ). Clay Golems however differed.
It also seemed that in general meeting a tough challenge later would make a bigger difference than meeting it early.
So my plan will look the same as Abstractapplics for pretty much the same reasons, except I will place the Boulder Trap after the Whirling Blade, since Boulder Traps seems to be more challenging, and so should be encountered later.
A few notes about strange phenomenons in the scores:
1) As already pointed out there is a clear jump in scores by around one point around tournament 3400 (the jump is too small for me to be quite certain when it happened). This might be because of a small change in the rules. So conclusions drawn by data from before this point might be flawed.
2) The scores are either whole numbers, or fractions ending in halfs, thirds or quarters. So they might be from taking the mean of either 1, 2, 3 or 4 whole numbers. It is inherently tricky to find out how a given whole number came about. Also the half points might be the mean of either 2 or 4 numbers.
However there seems to be some time dependence in this. The scores ending in .333… or .666… are slightly (but statistically significantly) more likely to be found in the earlier tournaments than the scores ending in 0.25, 0.5 or 0.75. (40% of thirds happen before tournament 3400 compared to 35% of quarters.). This might very well be related to the rule change happening around tournament 3400, so later tournaments were more likely to have 2 or 4 judges instead of 3.
3) The mean score of Scores ending in 0.33.. and 0.66.. seems to be almost the same as the mean for scores ending in 0.25, 0.5 or 0.75. so it can not be only the change in number of judges that led to the change in mean score.
Some more insights:
I assume that Adventurers can’t walk diagonally. In that case we can try to look at dungeons where the same encounter is present in room 2 and 4 (or in room 6 and 8), so the adventurers must pass through that exact challeng. I then make a linear model on this encounter + include room 1 and 9 in order to control for the fact that dungeons with strong encounters in one room is more likely to also have them in others.
Looking at both the case where Enc2==Enc4 and the case where Enc6==Enc8 I got an agreement between the difficulties of the encounters (Nothing < W < G < B < O < S < H=D ). Clay Golems however differed.
It also seemed that in general meeting a tough challenge later would make a bigger difference than meeting it early.
So my plan will look the same as Abstractapplics for pretty much the same reasons, except I will place the Boulder Trap after the Whirling Blade, since Boulder Traps seems to be more challenging, and so should be encountered later.
So my plan is:
CWB / OOH/ XXD