Nice! I’ve definitely not tried extremely hard to play optimally. Tempo + predicting the future feels like a very fun thing to figure out. Maybe it can be solved kind of game-theoretically? Though it seems very hard to do this well.
That article on the ‘gravity of coup’ is fantastic—it’s true that IMO coup is at is best when it’s at 3 players, mexican-standoff style. I think I’ve never had two 3-player games that felt similar.
Nice! I’ve definitely not tried extremely hard to play optimally. Tempo + predicting the future feels like a very fun thing to figure out. Maybe it can be solved kind of game-theoretically? Though it seems very hard to do this well.
That article on the ‘gravity of coup’ is fantastic—it’s true that IMO coup is at is best when it’s at 3 players, mexican-standoff style. I think I’ve never had two 3-player games that felt similar.
My last link gives some ideas for how to think through the 3p version, though you might enjoy thinking it through yourself instead.