A few things I like about Coup are (1) you can learn to make a coalition, or multiple (Coup generally behaves like a zero-sum game, but with 3+ players, coalition is a smart thing to do), (2) analyze the coalition values and learn to break away from coalition when needed (this is not the same as backstabbing, since any temporary coalitions in Coup require players to eventually compete with each other).
One idea for the Team version is to have a general rule like “either member of the team survives, both teammates win” so people can learn to use the cards that are more valuable (I tend to notice that I win more games with a safe combination like “Duke + Ambassador/Captain”, or “Captain + Contessa”).
A few things I like about Coup are (1) you can learn to make a coalition, or multiple (Coup generally behaves like a zero-sum game, but with 3+ players, coalition is a smart thing to do), (2) analyze the coalition values and learn to break away from coalition when needed (this is not the same as backstabbing, since any temporary coalitions in Coup require players to eventually compete with each other).
One idea for the Team version is to have a general rule like “either member of the team survives, both teammates win” so people can learn to use the cards that are more valuable (I tend to notice that I win more games with a safe combination like “Duke + Ambassador/Captain”, or “Captain + Contessa”).