I think Vladimir is saying that TDT agents with a superior bargaining position might extract further concessions from TDTs with an inferior bargaining position- or, rather, that we can’t yet rigorously show that they wouldn’t do such things. In the world of one-shot PDs, numerical superiority of one kind of TDT agent over another might be such a bargaining advantage.
In the world of one-shot PDs, numerical superiority of one kind of TDT agent over another might be such a bargaining advantage.
I had been considering a whole population of agents doing lots of prisoner’s dilemmas among themselves to not be a one shot prisoner’s dilemma. It does make sense for all sorts of other plays to be made when the situation becomes political.
Omega can wipe their memories of past interactions with other particular agents, as in the example I made up. That would make each interaction a one-shot, and it wouldn’t prevent the sort of leverage we’re talking about.
Omega can wipe their memories of past interactions with other particular agents, as in the example I made up. That would make each interaction a one-shot
I wouldn’t call a game one shot just because memory constraints are applied. What matters is that the game that is being played is so much bigger than one prisoner’s dilemma. Again, I don’t dispute that there are all sorts of potential considerations that can be made, even if very little evidence about the external political environment is available to the agents, as in this case. Given this it seems likely that I don’t disagree with Vlad significantly.
I think Vladimir is saying that TDT agents with a superior bargaining position might extract further concessions from TDTs with an inferior bargaining position- or, rather, that we can’t yet rigorously show that they wouldn’t do such things. In the world of one-shot PDs, numerical superiority of one kind of TDT agent over another might be such a bargaining advantage.
I had been considering a whole population of agents doing lots of prisoner’s dilemmas among themselves to not be a one shot prisoner’s dilemma. It does make sense for all sorts of other plays to be made when the situation becomes political.
Omega can wipe their memories of past interactions with other particular agents, as in the example I made up. That would make each interaction a one-shot, and it wouldn’t prevent the sort of leverage we’re talking about.
I wouldn’t call a game one shot just because memory constraints are applied. What matters is that the game that is being played is so much bigger than one prisoner’s dilemma. Again, I don’t dispute that there are all sorts of potential considerations that can be made, even if very little evidence about the external political environment is available to the agents, as in this case. Given this it seems likely that I don’t disagree with Vlad significantly.