Question: How would something like pencil and paper role playing games fit into this dynamic? On the one hand it’s sort of like Lumifer’s good point about “You don’t run out of PvE content in games where players produce the content.” Except in the case of games like Dungeons and Dragons, there’s usually a person explicitly designated as a content producer and rule arbiter. (The Dungeon Master) that isn’t really also a player in the conventional sense of the word.
Question: How would something like pencil and paper role playing games fit into this dynamic? On the one hand it’s sort of like Lumifer’s good point about “You don’t run out of PvE content in games where players produce the content.” Except in the case of games like Dungeons and Dragons, there’s usually a person explicitly designated as a content producer and rule arbiter. (The Dungeon Master) that isn’t really also a player in the conventional sense of the word.