I’ve been playing Achron, but it’s not really an inspiration. How should I put it..
My understanding of physics is weak enough without trying to alter it. If I stick as closely as possible to real-life physics, I know I won’t run into any inconsistencies.
Therefore, there will be no time-travel. I might do something cute with paradoxes later, but the immediate solution for those is to blow the offending ship or wormhole up, as real-life wormholes have been theorized to do via virtual particles.
Blow up the paradox-causing FTL? Sounds like that could be weaponized.
I was about to go into detail about the implications of FTL and relativity but realized that my understanding is way too vague for that. Instead, I googled up a “Relativity and FTL travel” FAQ.
I love the idea of strategically manipulating FTL simultaneity landscape for offensive/defensive purposes. How are you planning to decide what breaks and how severely if a paradox is detected?
I think the only possible answer to that is “through play-testing”.
As I understand it, real-life wormhole physics gives enormous advantages to a defender. However, this is a wargame, so I will have to limit that somewhat. Exactly how, and to what degree—well, that’s something I will be confronting in a year or two.
(And yes, it could be weaponized. Doing so might not be a good idea, depending on the lovecraft parameter, but you can certainly try.)
I’ve been playing Achron, but it’s not really an inspiration. How should I put it..
My understanding of physics is weak enough without trying to alter it. If I stick as closely as possible to real-life physics, I know I won’t run into any inconsistencies.
Therefore, there will be no time-travel. I might do something cute with paradoxes later, but the immediate solution for those is to blow the offending ship or wormhole up, as real-life wormholes have been theorized to do via virtual particles.
Blow up the paradox-causing FTL? Sounds like that could be weaponized.
I was about to go into detail about the implications of FTL and relativity but realized that my understanding is way too vague for that. Instead, I googled up a “Relativity and FTL travel” FAQ.
I love the idea of strategically manipulating FTL simultaneity landscape for offensive/defensive purposes. How are you planning to decide what breaks and how severely if a paradox is detected?
I think the only possible answer to that is “through play-testing”.
As I understand it, real-life wormhole physics gives enormous advantages to a defender. However, this is a wargame, so I will have to limit that somewhat. Exactly how, and to what degree—well, that’s something I will be confronting in a year or two.
(And yes, it could be weaponized. Doing so might not be a good idea, depending on the lovecraft parameter, but you can certainly try.)