Like I said, I feel like I hear it a lot, and in practice I don’t think it’s confusing because the games that get solved by theorists and the games that get “solved” by AIs are in such vastly different complexity regimes. Like, if you heard that Arimaa had been solved, you’d immediately know which sense was meant, right?
Having said that, the voters clearly disagree and I’m not that attached to it, so I’m going to rename the post. Can you think of a single adjective or short phrase that captures the quality that chess has, and Starcraft doesn’t, WRT AI? That’s really what I want people to take away.
If I can’t think of anything better I expect I’ll go with “There are (probably) no superhuman Go AIs yet: …”.
Like I said, I feel like I hear it a lot, and in practice I don’t think it’s confusing because the games that get solved by theorists and the games that get “solved” by AIs are in such vastly different complexity regimes. Like, if you heard that Arimaa had been solved, you’d immediately know which sense was meant, right?
Having said that, the voters clearly disagree and I’m not that attached to it, so I’m going to rename the post. Can you think of a single adjective or short phrase that captures the quality that chess has, and Starcraft doesn’t, WRT AI? That’s really what I want people to take away.
If I can’t think of anything better I expect I’ll go with “There are (probably) no superhuman Go AIs yet: …”.