Bannerlord’s most flashy aspect is its real-time battle system, but it’s also a complicated medieval sandbox with a lot of different systems that you can engage with—trading, crafting, quests, clan upgrades, joining a kingdom, companions, marriage, tournaments, story missions, etc. Even if you’re no good at battles, you can do a lot by just moving around on the world map and clicking through menus.
The game’s community derides a lot of these systems for being simplistic and unbalanced. But I think that makes for a good explore/exploit tradeoff when you only have a short amount of time. What systems do you bother learning about, when trying to learn a new system takes time you could be spending exploiting the last system you learned?
(I’m not sure what the right value of X is, for the amount of gold you’re trying to get. Ten thousand? A hundred thousand?)
One downside is that the game involves an action-oriented battle system. If you don’t want action gaming skill to be a factor, you can remove it by requiring the player to auto-resolve all battles. But this would cut out many viable early-game moneymaking strategies.
I would probably have suggested roguelike deckbuilders too if others hadn’t already, but I have another idea:
Start a campaign of Mount and Blade II: Bannerlord, and try to obtain at least [X] gold within an hour.
Bannerlord’s most flashy aspect is its real-time battle system, but it’s also a complicated medieval sandbox with a lot of different systems that you can engage with—trading, crafting, quests, clan upgrades, joining a kingdom, companions, marriage, tournaments, story missions, etc. Even if you’re no good at battles, you can do a lot by just moving around on the world map and clicking through menus.
The game’s community derides a lot of these systems for being simplistic and unbalanced. But I think that makes for a good explore/exploit tradeoff when you only have a short amount of time. What systems do you bother learning about, when trying to learn a new system takes time you could be spending exploiting the last system you learned?
(I’m not sure what the right value of X is, for the amount of gold you’re trying to get. Ten thousand? A hundred thousand?)
One downside is that the game involves an action-oriented battle system. If you don’t want action gaming skill to be a factor, you can remove it by requiring the player to auto-resolve all battles. But this would cut out many viable early-game moneymaking strategies.