It’s good to clarify that you’re looking for examples from multiple genres, though I’d caution you not to write off all “roguelikes” too quickly just because you’ve already found one you liked. There are some games with the “roguelike” tag that have little overlap other than procedural content and permadeath.
For instance, Slay the Spire, Rogue Legacy, and Dungeons of Dredmor have little overlap in gameplay, though they are all commonly described as “roguelike”. (In fact, I notice that Steam now seems to have separate tags for “roguelike deckbuilder”, “action roguelike”, and “traditional roguelike”—though it also retains the generic “roguelike” tag.)
And that’s without even getting into cases like Sunless Sea where permadeath and procedural generation were tacked onto a game where they’re arguably getting in the way more than adding to the experience.
It’s good to clarify that you’re looking for examples from multiple genres, though I’d caution you not to write off all “roguelikes” too quickly just because you’ve already found one you liked. There are some games with the “roguelike” tag that have little overlap other than procedural content and permadeath.
For instance, Slay the Spire, Rogue Legacy, and Dungeons of Dredmor have little overlap in gameplay, though they are all commonly described as “roguelike”. (In fact, I notice that Steam now seems to have separate tags for “roguelike deckbuilder”, “action roguelike”, and “traditional roguelike”—though it also retains the generic “roguelike” tag.)
And that’s without even getting into cases like Sunless Sea where permadeath and procedural generation were tacked onto a game where they’re arguably getting in the way more than adding to the experience.