I can understand your point, but in general, games with skill trees that involve making decisions and so on about what to acquire, how to balance those skills, etc, often end up requiring (to do well) carefully preplanning the character. Ultimately, it’s likely that a player may end up just looking up the info if it isn’t already available.
IIRC, some of this is why, afaik, in Diablo 3 they’re actually getting rid of the whole selectable skill tree thing, instead the upgrades (as I understand it) are automatic, and your choices involve collecting certain objects and arranging them in certain ways to create certain modifiers to the skills, or something like that.
I’d say though that in eutopia it may be nice to at least be able to see slightly ahead as to the possibilities, maybe having some notion of what actually is possible one or two steps (whatever a “step” may mean) ahead of where you are, just to give a taste and give a hint to you of what you might try to learn to do. (“learn to do” being intended to be sufficiently broad as to mean basically “solve/discover/invent the science/tech/etc that’s needed”)
I can understand your point, but in general, games with skill trees that involve making decisions and so on about what to acquire, how to balance those skills, etc, often end up requiring (to do well) carefully preplanning the character. Ultimately, it’s likely that a player may end up just looking up the info if it isn’t already available.
IIRC, some of this is why, afaik, in Diablo 3 they’re actually getting rid of the whole selectable skill tree thing, instead the upgrades (as I understand it) are automatic, and your choices involve collecting certain objects and arranging them in certain ways to create certain modifiers to the skills, or something like that.
I’d say though that in eutopia it may be nice to at least be able to see slightly ahead as to the possibilities, maybe having some notion of what actually is possible one or two steps (whatever a “step” may mean) ahead of where you are, just to give a taste and give a hint to you of what you might try to learn to do. (“learn to do” being intended to be sufficiently broad as to mean basically “solve/discover/invent the science/tech/etc that’s needed”)