If I write a post about Newcomblike suffering, I would probably want to encourage people to escape such situations without hurting others, and emphasize that, even if someone is ~directly inflicting this on you, thinking of it as “their fault” is counterproductive. Hate the game, not the players. They are in traps much the same as yours.
Could you point me to some specific examples of this? Or at least, could you tell me if these seem like correct examples:
Thresholding by Duncan Sabien
Frame Control by Aella
If I write a post about Newcomblike suffering, I would probably want to encourage people to escape such situations without hurting others, and emphasize that, even if someone is ~directly inflicting this on you, thinking of it as “their fault” is counterproductive. Hate the game, not the players. They are in traps much the same as yours.