by six months ago I was hoping to have efficient algorithms for computing natural abstractions in simulated environments
Can you provide an example of what this would look like?
Both Jeffery Andrade and myself tried to calculate natural abstractions in the Game of Life, which basically did not work.I tried to calculate “local” natural abstractions (in a certain sense) in a generative image net, and that worked quite well.
Both Jeffery Andrade and myself tried to calculate natural abstractions in the Game of Life, which basically did not work.
I tried to calculate “local” natural abstractions (in a certain sense) in a generative image net, and that worked quite well.
What are some examples of natural abstractions you were looking for, and how did you calculate or fail to calculate them?
Can you provide an example of what this would look like?
What are some examples of natural abstractions you were looking for, and how did you calculate or fail to calculate them?