I want to make a game. To limit the choices, I will go with Java, because that is the language I have most experience with; if something can’t be done there, tough luck, the game simply won’t have that feature.
Well, my “experience with Java” is mostly coding back ends, so there are a few details relevant to writing games that I am not familiar with, such as how to process pictures, how to animate them without flickering, how to play sound. But these are details that can be explored one at a time. To give myself extra motivation, I can simultaneously write a blog as I am researching; the blog will also serve as notes to my future self, and who knows, maybe luck will shine on me and I make some extra income on Substack.
Five years later… uhm, I am probably 30% there? (Depends on the kind of game.) And before I finish, this will become completely obsolete, because the only reasonable way to write a game will be to tell the AI “here are the specs, make me the game”.
But some of the demos made for the blog technically are games (1, 2, 3, 4 - sorry no binaries provided), so maybe mission kinda accomplished, but not in the way it was intended.
The point I am stuck at now is basically: I could try to make an actual game (with title screen and credits and music and sound effect and most importantly an installler), or figure out how to do something a little more complicated, and I always choose the latter. Well, that plus having little free time. Soon I’m 50.
I want to make a game. To limit the choices, I will go with Java, because that is the language I have most experience with; if something can’t be done there, tough luck, the game simply won’t have that feature.
Well, my “experience with Java” is mostly coding back ends, so there are a few details relevant to writing games that I am not familiar with, such as how to process pictures, how to animate them without flickering, how to play sound. But these are details that can be explored one at a time. To give myself extra motivation, I can simultaneously write a blog as I am researching; the blog will also serve as notes to my future self, and who knows, maybe luck will shine on me and I make some extra income on Substack.
Five years later… uhm, I am probably 30% there? (Depends on the kind of game.) And before I finish, this will become completely obsolete, because the only reasonable way to write a game will be to tell the AI “here are the specs, make me the game”.
But some of the demos made for the blog technically are games (1, 2, 3, 4 - sorry no binaries provided), so maybe mission kinda accomplished, but not in the way it was intended.
The point I am stuck at now is basically: I could try to make an actual game (with title screen and credits and music and sound effect and most importantly an installler), or figure out how to do something a little more complicated, and I always choose the latter. Well, that plus having little free time. Soon I’m 50.