Yes, I do think something like “X never getting rewarded enough” is closer to a rule than weird exception. Chosen environments is one dynamic. Another dynamic here is kinds I think many things are such that if you’ve specialized, they continue to be worth doing and yield rewards, and if you didn’t, there’s a huge cliff before you’d get such benefits so won’t go down that path. E.g. a child who learned to play instrumental in childhood vs not.
I’ll write my next post which is the main point I’ve been working towards, and I’ll be quite curious for your thoughts on it.
Yes, I do think something like “X never getting rewarded enough” is closer to a rule than weird exception. Chosen environments is one dynamic. Another dynamic here is kinds I think many things are such that if you’ve specialized, they continue to be worth doing and yield rewards, and if you didn’t, there’s a huge cliff before you’d get such benefits so won’t go down that path. E.g. a child who learned to play instrumental in childhood vs not.
I’ll write my next post which is the main point I’ve been working towards, and I’ll be quite curious for your thoughts on it.