If it’s an ancestor simulation for the purposes of being an ancestor simulation, then it could well evaluate everything on a lazy basis, with the starting points being mental states.
It would go as far as it needed in resolving the world to determine what the next mental state ought to be. A chair can just be ‘chair’ with a link to its history so it doesn’t generate inconsistencies.
You have a deep hierarchy of abstractions, and only go as deep as needed.
I agree, and I thought at first that was the sort thing nigerweiss was referring to with “grainier” simulations, until they started talking about a “universe without relativistic effects or quantum weirdness”.
If it’s an ancestor simulation for the purposes of being an ancestor simulation, then it could well evaluate everything on a lazy basis, with the starting points being mental states.
It would go as far as it needed in resolving the world to determine what the next mental state ought to be. A chair can just be ‘chair’ with a link to its history so it doesn’t generate inconsistencies.
You have a deep hierarchy of abstractions, and only go as deep as needed.
I agree, and I thought at first that was the sort thing nigerweiss was referring to with “grainier” simulations, until they started talking about a “universe without relativistic effects or quantum weirdness”.