I’ve been working on a turn-based tactics game mainly inspired by Missionforce: Cyberstorm. The mechanics are mostly there, so I’ll spend the next month polishing and adding content. I doubt I’ll have time for it after this month, but it would be nice to have something reasonably playable. Maybe I’ll open-source it or put the goofy sci-fi writing on a blog or something. I’m doing it mostly for fun, although it’s partly an exercise in coding productively.
I’ve also been sketching out puzzles for a mildly educational logic game, based on boolean circuits and models of computation, maybe eventually building up to quantum stuff, but the idea is turning out to be dryer than I hoped.
Also working through courses on QFT and Convex Optimization, lectures by David Tong and Stephen Boyd, respectively. As much as I like the lecturers I find myself mostly reading the textbook/notes with the videos playing in the background. I have much less patience for lectures than I used to.
I’ve been working on a turn-based tactics game mainly inspired by Missionforce: Cyberstorm. The mechanics are mostly there, so I’ll spend the next month polishing and adding content. I doubt I’ll have time for it after this month, but it would be nice to have something reasonably playable. Maybe I’ll open-source it or put the goofy sci-fi writing on a blog or something. I’m doing it mostly for fun, although it’s partly an exercise in coding productively.
I’ve also been sketching out puzzles for a mildly educational logic game, based on boolean circuits and models of computation, maybe eventually building up to quantum stuff, but the idea is turning out to be dryer than I hoped.
Also working through courses on QFT and Convex Optimization, lectures by David Tong and Stephen Boyd, respectively. As much as I like the lecturers I find myself mostly reading the textbook/notes with the videos playing in the background. I have much less patience for lectures than I used to.
Will it have character portraits with death animations?