I really wish there was a “Gamify your Life” android app, where you get points all day for doing things. Bling! You took your vitamins! Bling!
There are many of these kinds, HabitRPG is fully general, Fitocracy is more specific etc. I don’t like them… too unserious. I dislike a silly robot calling me awesome for doing my pushups (Fitocracy) or HabitRPG havint the visuals of the JRPGs of old consoles I always found way, way childish (my old RPGs were like Dark Knights of Krynn on the PC).
I would use such an app if it would treat me like a grownup.
I will reflect about the other parts of your post later, but that takes some thought and research, this part was just faster.
Making these apps “skinnable” on feedback is a hugely important design feature. Having different modalities for the skins—audio, video, image—would be important. User skinnable would be best. Different strokes, for different folks.
It’s like that crazy woman on the audio loop at Safeway (a grocery store), who is just a little too damn perky for my taste. I berserker rage rises in the gorge every time she ever so cheerfully tells me about the fantastic values I can enjoy.
Maybe the core framework should be provided as a web service, like SOAP or REST. Most users don’t want to invest time into skinning. It would be more likely to have web designers, programmers, basing new sites based on the service.
Wait, this actually sounds like an important project. Since sites like this are likely to make a lot of lives better—I am currently testing Happify for me—an ecosystem of one web service and a hundred sites on top of for various tastes and attitudes sounds like something that could make quite an impact. Anyone from the Silicon Valley listening? :)
Most users don’t want to invest time into skinning.
By skinnable I meant a facility whereby a motivated user can create a skin and make it available as a selection to the less motivated users.
Where the point is to plow new ground in personal motivation, I’d consider configurability important for expermenting and disseminating improved setups, and then personalizing the user experience.
There are many of these kinds, HabitRPG is fully general, Fitocracy is more specific etc. I don’t like them… too unserious. I dislike a silly robot calling me awesome for doing my pushups (Fitocracy) or HabitRPG havint the visuals of the JRPGs of old consoles I always found way, way childish (my old RPGs were like Dark Knights of Krynn on the PC).
I would use such an app if it would treat me like a grownup.
I will reflect about the other parts of your post later, but that takes some thought and research, this part was just faster.
Making these apps “skinnable” on feedback is a hugely important design feature. Having different modalities for the skins—audio, video, image—would be important. User skinnable would be best. Different strokes, for different folks.
It’s like that crazy woman on the audio loop at Safeway (a grocery store), who is just a little too damn perky for my taste. I berserker rage rises in the gorge every time she ever so cheerfully tells me about the fantastic values I can enjoy.
Maybe the core framework should be provided as a web service, like SOAP or REST. Most users don’t want to invest time into skinning. It would be more likely to have web designers, programmers, basing new sites based on the service.
Wait, this actually sounds like an important project. Since sites like this are likely to make a lot of lives better—I am currently testing Happify for me—an ecosystem of one web service and a hundred sites on top of for various tastes and attitudes sounds like something that could make quite an impact. Anyone from the Silicon Valley listening? :)
By skinnable I meant a facility whereby a motivated user can create a skin and make it available as a selection to the less motivated users.
Where the point is to plow new ground in personal motivation, I’d consider configurability important for expermenting and disseminating improved setups, and then personalizing the user experience.