I think my own play style would tend to fall towards the exploratory even in a game framework that allowed a greater emphasis on strategic elements, but I suspect you can reward pragmatism without alienating (most of) the exploratory and acquisitional demographic. I haven’t played it yet, but the premise of Radiant Historia seems like a good setup to allow players to explore the consequences of different actions throughout the course of a story, and reinforce a pragmatic approach through constant feedback.
I think my own play style would tend to fall towards the exploratory even in a game framework that allowed a greater emphasis on strategic elements, but I suspect you can reward pragmatism without alienating (most of) the exploratory and acquisitional demographic. I haven’t played it yet, but the premise of Radiant Historia seems like a good setup to allow players to explore the consequences of different actions throughout the course of a story, and reinforce a pragmatic approach through constant feedback.