On the other hand, Claude has (arguably) a better pathfinding tool. As long as it requests to be moved to a valid set of coordinates from the screenshot overlay grid, the tool will move it there. Gemini mostly navigates on its own, although it has access to another instance of Gemini dedicated just to pathfinding.
I very much argue this. Claude’s navigator tool can only navigate to coordinates that are onscreen, meaning that the main model needs to have some idea of where it’s going. Which means grappling with problems that are extremely difficult for both models, such as “go AROUND the wall instead of right through it”.
In contrast, the Gemini pathfinder tool can travel to a coordinate halfway across the map, totally bypassing that problem. (Yes, the pathfinder is technically another instance of Gemini, but it’s been prompted with exactly what algorithm to follow, so this is not a major handicap.) When returning to a previously visited map—Gemini is banned from using the pathfinder tool to enter unexplored tiles—it can probably traverse even mazes that take the Claude scaffolding all day, in just one or two turns.
Of course this has further advantages for maintaining coherence, since if you spend all day on a maze, you forget what your plan even was after you get to the end of it.
I very much argue this. Claude’s navigator tool can only navigate to coordinates that are onscreen, meaning that the main model needs to have some idea of where it’s going. Which means grappling with problems that are extremely difficult for both models, such as “go AROUND the wall instead of right through it”.
In contrast, the Gemini pathfinder tool can travel to a coordinate halfway across the map, totally bypassing that problem. (Yes, the pathfinder is technically another instance of Gemini, but it’s been prompted with exactly what algorithm to follow, so this is not a major handicap.) When returning to a previously visited map—Gemini is banned from using the pathfinder tool to enter unexplored tiles—it can probably traverse even mazes that take the Claude scaffolding all day, in just one or two turns.
Of course this has further advantages for maintaining coherence, since if you spend all day on a maze, you forget what your plan even was after you get to the end of it.