Many games already implement some type of “long tail cutoff”
e.g. the aforementioned Risk starts to exponentially (ish) jack up the card values to force people to kill for cards and to tip the scales faster and faster as the game goes on
However often friends and I would intentionally not do that because it’s more like approach a 50-50 chance with more randomness
So we would cap it at some point or apply some other control to allow the game to remain “fair”, but then it takes an eternity
Many games already implement some type of “long tail cutoff”
e.g. the aforementioned Risk starts to exponentially (ish) jack up the card values to force people to kill for cards and to tip the scales faster and faster as the game goes on
However often friends and I would intentionally not do that because it’s more like approach a 50-50 chance with more randomness
So we would cap it at some point or apply some other control to allow the game to remain “fair”, but then it takes an eternity
This feels like an interesting alternative