Actually they don’t have perfect models, the model does fewer moves ahead.
With regards to what people are doing, i mean, we don’t play chess like this. Yes, we model other people’s state, but quite badly. The people who overthink it fail horribly at social interaction.
With chess, you could blank out the lines 1 to 3 and 6 to 8 for first 10 moves, or the like, then you got some private states for AIs to model edit: or implement fog of war, pieces only see what they are attacking. Doesn’t make any fundamental differences here. Except now there’s some private state, and the things enemy knows and things enemy doesn’t know, and the assumptions enemy makes about where your pieces are, etc. (the private things are on the board, but so our private thoughts are inside our non-transparent skulls, on the board of universe)
The issue as i said earlier is that we have internal definition what self awareness is—something that humans all have, smart animals maybe have, and simple AIs can’t have, and then we try making some external definition that’d work like this without mentioning humans, except the world is not so convenient and what ever definition you make there’s simple AI that does it.
Yeah, that’s an acceptable way to give a chess AI internal state (or you could just use some parameters for its style of play, like I was discussing a few posts up). I’d call a chess AI that tracked its own state and made inferences about its opponent’s knowledge of it self-aware (albeit with a very simple self in a very simple set of rules), but I suspect you’d find this quite difficult to handle well in practice. Fog of war is almost universally ignored by AI in strategy games that implement it, for example.
Self-awareness isn’t magical, and it probably isn’t enough to solve the problem of consciousness, but I don’t think it’s as basic a concept as you’re implying either.
Actually they don’t have perfect models, the model does fewer moves ahead.
With regards to what people are doing, i mean, we don’t play chess like this. Yes, we model other people’s state, but quite badly. The people who overthink it fail horribly at social interaction.
With chess, you could blank out the lines 1 to 3 and 6 to 8 for first 10 moves, or the like, then you got some private states for AIs to model edit: or implement fog of war, pieces only see what they are attacking. Doesn’t make any fundamental differences here. Except now there’s some private state, and the things enemy knows and things enemy doesn’t know, and the assumptions enemy makes about where your pieces are, etc. (the private things are on the board, but so our private thoughts are inside our non-transparent skulls, on the board of universe)
The issue as i said earlier is that we have internal definition what self awareness is—something that humans all have, smart animals maybe have, and simple AIs can’t have, and then we try making some external definition that’d work like this without mentioning humans, except the world is not so convenient and what ever definition you make there’s simple AI that does it.
Yeah, that’s an acceptable way to give a chess AI internal state (or you could just use some parameters for its style of play, like I was discussing a few posts up). I’d call a chess AI that tracked its own state and made inferences about its opponent’s knowledge of it self-aware (albeit with a very simple self in a very simple set of rules), but I suspect you’d find this quite difficult to handle well in practice. Fog of war is almost universally ignored by AI in strategy games that implement it, for example.
Self-awareness isn’t magical, and it probably isn’t enough to solve the problem of consciousness, but I don’t think it’s as basic a concept as you’re implying either.