I agree that we’ll make new puzzles that will be more rewarding. I don’t think that suffering need be involuntary to make its elimination meaningful. If I am voluntarily parched and struggling to climb a mountain with a heavy pack (something that I would plausibly reject ASI help with), I would nevertheless feel appreciation if some passerby offered me a drink or lightening my load. Given a guarantee of safety from permanent harm, I think I’d plausibly volunteer to play a role in some game that involved some degree of suffering that could be alleviated.
I agree that we’ll make new puzzles that will be more rewarding. I don’t think that suffering need be involuntary to make its elimination meaningful. If I am voluntarily parched and struggling to climb a mountain with a heavy pack (something that I would plausibly reject ASI help with), I would nevertheless feel appreciation if some passerby offered me a drink or lightening my load. Given a guarantee of safety from permanent harm, I think I’d plausibly volunteer to play a role in some game that involved some degree of suffering that could be alleviated.