Well… perhaps in some places. The only things I read about Artifact were your own posts, and… this Penny Arcade newspost. It… wasn’t positive.
And what that review (and the linked strip) noted was precisely the extraordinary complexity and incomprehensibility that you talk about in the first section. So, at the very least, one major commentator of the gaming scene predicted failure, for a reason which, now, in retrospect, you take to be one of the actual reasons for the failure that did indeed happen.
This suggests that the answer to “what went wrong” is (at least in part): “exactly what people said would go wrong, right from the start”.
The follow-up question, then, is “why did the people in charge of this thing not think that this would be a problem”? I’d be very interested in hearing your thoughts on this.
Well… perhaps in some places. The only things I read about Artifact were your own posts, and… this Penny Arcade newspost. It… wasn’t positive.
And what that review (and the linked strip) noted was precisely the extraordinary complexity and incomprehensibility that you talk about in the first section. So, at the very least, one major commentator of the gaming scene predicted failure, for a reason which, now, in retrospect, you take to be one of the actual reasons for the failure that did indeed happen.
This suggests that the answer to “what went wrong” is (at least in part): “exactly what people said would go wrong, right from the start”.
The follow-up question, then, is “why did the people in charge of this thing not think that this would be a problem”? I’d be very interested in hearing your thoughts on this.