It feels like the per-experience costs are more relevant than the lifetime costs, since *also* you have to aggregate the lifetime annoyance. “Is it worth wearing a helmet this time to avoid 2/3rds of a micromort?”
It could be the case that the “get used to it” costs are a single investment, or there are other solutions that might not be worth it for someone who can tolerate a normal helmet but are worth it for habryka.
It feels like the per-experience costs are more relevant than the lifetime costs, since *also* you have to aggregate the lifetime annoyance. “Is it worth wearing a helmet this time to avoid 2/3rds of a micromort?”
It could be the case that the “get used to it” costs are a single investment, or there are other solutions that might not be worth it for someone who can tolerate a normal helmet but are worth it for habryka.