I think this is an excellent idea. I guess the simplest way to implement it would be to measure everything—skills, character attributes, bonuses, task difficulties, etc. -- in decibels (or bits), and have a lookup table to convert the final log-odds value to die rolls.
I think this is an excellent idea. I guess the simplest way to implement it would be to measure everything—skills, character attributes, bonuses, task difficulties, etc. -- in decibels (or bits), and have a lookup table to convert the final log-odds value to die rolls.