I haven’t found research on game length and betrayal timing in humans specifically. The closest is iterated prisoner’s dilemma work on end-game effects. If you find anything, I’d be curious, would help clarify if this is LLM-specific or mirrors human behavior
I haven’t found research on game length and betrayal timing in humans specifically. The closest is iterated prisoner’s dilemma work on end-game effects. If you find anything, I’d be curious, would help clarify if this is LLM-specific or mirrors human behavior