you didn’t even protest the division of morality into Kantian vs. Utilitarian! That’s the worst!
Meh. I’m so far into moral relativism and nihilism territory that I didn’t really care.
...and as for the Continentals, I just don’t know enough about them to give them justice, even enough justice to mock them. I was going to have Heidegger’s Being and Time as a book with the power to Confuse every character within a certain radius, but then I realized I would give anything by Hegel exactly the same power, and so on.
I feel your pain. I’ve read the manifestos of paranoid schizophrenics that made more sense than Hegel, but he really oughta be there somewhere. Maybe you can read Philosophy Bro’s summaries of Heidegger and Hegel for some inspiration. PhiloBro does the impossible and makes them kinda comprehensible.
So yeah, it’s very much western philosophy, and simplified Western philosophy at that.
Understandable. It’s probably not very fruitful if you have traditions that don’t even agree upon what the important questions are or that none of the players really care about. It’s just… a total retcon of philosophy. I mean, the mere fact that some of the classes work at all is problematic for others. But then, Sigil) somehow manages to survive, so maybe a Bayesian and a Postmodernist, or an Atheist and a Shinto Priest can get along, too.
Oh, and. (All values kinda arbitrary.)
Knowledge of Predetermined Fate (Spell, Calvinist): The GM rolls 5 times, writes down the result in order and hands it to the player. Whenever the player has to make a roll, they instead take the first value from the list as their roll and then remove it from the list. Once all values have been used up, they roll as usual.
“His way is mysterious no more.”
Unity of Knowledge and Action (Spell, Confucian): For a day, all of the player’s changes to Righteousness based on acts are doubled. However, their Righteousness can not be changed based on arguments.
“If you want to know bitterness, you have to eat a bitter melon yourself.”
Vow of Poverty (Feat, Apologist): Wealth level must always be Prole or less. +10 Righteousness.
“If thou wilt be perfect, go sell what thou hast, and give to the poor.”
First Noble Truth: All Is Suffering (Spell, Buddhist): Cast on any square of 5. No healing spells or items work for 4 rounds.
Second Noble Truth: Attachment Causes Suffering (Spell, Buddhist): Target suffers 1d6 damage for each of their level of control, including those in other creatures.
Third Noble Truth: Suffering Can End (Spell, Buddhist): Target takes −5 mental damage from attacks for 4 rounds.
Fourth Noble Truth: The Eightfold Path Is The End Of Suffering (Spell, Buddhist): Target’s Righteousness is added to their mental hit points. (Negative Righteousness becomes damage.)
Doctrine of Two Truths (Spell, Buddhist): −2 Rationality, +2 Phronesis for 1 day.
Corpse Viewing (Spell, Buddhist): Reminds the target that they will die by mentally showing them their own corpse. Deals 5 mental damage, double against Hedonists and Transhumanists.
“If a monk sees a corpse dead one, two, or three days—swollen, blue and festering—he should think: ‘My own body is of the same nature; such it will become, and will not escape it.’”
Freedom From Samsara (Feat, Buddhist): Permanent −2 from mental attacks. May never come back from the dead.
Temporary Cessation (Spell, Buddhist): Target becomes paralyzed for 1d6 rounds, but is also immune to mental attacks.
Permanent Cessation (Spell, Buddhist): Target has to make saving throw or becomes p-zombie.
Karma’s a Bitch (Spell, Buddhist): For one day, any temporary change to target’s Righteousness is applied as physical damage as well. (Positive changes heal, negative ones damage.)
One With Everything (Spell, Buddhist): Cast on any square of 5. Any mental damage or healing dealt to one being within area, is also applied to all other beings at half value.
Prayer Wheel (Item, Buddhist): Negates a temporary Righteousness change once a day.
A dragon also told me the specs for a Shingon class, but unfortunately has sworn me to secrecy. But trust me, it’s really neat.
(puts “play Buddhist offensive mage” on bucket list)
Meh. I’m so far into moral relativism and nihilism territory that I didn’t really care.
I feel your pain. I’ve read the manifestos of paranoid schizophrenics that made more sense than Hegel, but he really oughta be there somewhere. Maybe you can read Philosophy Bro’s summaries of Heidegger and Hegel for some inspiration. PhiloBro does the impossible and makes them kinda comprehensible.
Understandable. It’s probably not very fruitful if you have traditions that don’t even agree upon what the important questions are or that none of the players really care about. It’s just… a total retcon of philosophy. I mean, the mere fact that some of the classes work at all is problematic for others. But then, Sigil) somehow manages to survive, so maybe a Bayesian and a Postmodernist, or an Atheist and a Shinto Priest can get along, too.
Oh, and. (All values kinda arbitrary.)
Knowledge of Predetermined Fate (Spell, Calvinist): The GM rolls 5 times, writes down the result in order and hands it to the player. Whenever the player has to make a roll, they instead take the first value from the list as their roll and then remove it from the list. Once all values have been used up, they roll as usual.
“His way is mysterious no more.”
Unity of Knowledge and Action (Spell, Confucian): For a day, all of the player’s changes to Righteousness based on acts are doubled. However, their Righteousness can not be changed based on arguments.
“If you want to know bitterness, you have to eat a bitter melon yourself.”
Vow of Poverty (Feat, Apologist): Wealth level must always be Prole or less. +10 Righteousness.
“If thou wilt be perfect, go sell what thou hast, and give to the poor.”
First Noble Truth: All Is Suffering (Spell, Buddhist): Cast on any square of 5. No healing spells or items work for 4 rounds.
Second Noble Truth: Attachment Causes Suffering (Spell, Buddhist): Target suffers 1d6 damage for each of their level of control, including those in other creatures.
Third Noble Truth: Suffering Can End (Spell, Buddhist): Target takes −5 mental damage from attacks for 4 rounds.
Fourth Noble Truth: The Eightfold Path Is The End Of Suffering (Spell, Buddhist): Target’s Righteousness is added to their mental hit points. (Negative Righteousness becomes damage.)
Doctrine of Two Truths (Spell, Buddhist): −2 Rationality, +2 Phronesis for 1 day.
Corpse Viewing (Spell, Buddhist): Reminds the target that they will die by mentally showing them their own corpse. Deals 5 mental damage, double against Hedonists and Transhumanists.
“If a monk sees a corpse dead one, two, or three days—swollen, blue and festering—he should think: ‘My own body is of the same nature; such it will become, and will not escape it.’”
Freedom From Samsara (Feat, Buddhist): Permanent −2 from mental attacks. May never come back from the dead.
Temporary Cessation (Spell, Buddhist): Target becomes paralyzed for 1d6 rounds, but is also immune to mental attacks.
Permanent Cessation (Spell, Buddhist): Target has to make saving throw or becomes p-zombie.
Karma’s a Bitch (Spell, Buddhist): For one day, any temporary change to target’s Righteousness is applied as physical damage as well. (Positive changes heal, negative ones damage.)
One With Everything (Spell, Buddhist): Cast on any square of 5. Any mental damage or healing dealt to one being within area, is also applied to all other beings at half value.
Prayer Wheel (Item, Buddhist): Negates a temporary Righteousness change once a day.
A dragon also told me the specs for a Shingon class, but unfortunately has sworn me to secrecy. But trust me, it’s really neat.
(puts “play Buddhist offensive mage” on bucket list)