Well, then there’s stuff you know and the sims don’t, which you could take in account when deciding and thence decide something different from what they did.
What stuff? The color of the walls? Memories of your childhood? Unless you have information that alters your decision or you’re not a perfect implementer of TDT, in which case you get lumped into the category of “CDT, EDT etc.”
I assumed the sims weren’t conscious—they were abstract implementations of TDT.
Well, then there’s stuff you know and the sims don’t, which you could take in account when deciding and thence decide something different from what they did.
What stuff? The color of the walls? Memories of your childhood? Unless you have information that alters your decision or you’re not a perfect implementer of TDT, in which case you get lumped into the category of “CDT, EDT etc.”
The fact that you’re not a sim, and unlike the sims you’ll actually be given the money.
Why the hell would Omega program the sim not to value the simulated reward? It’s almost certainly just abstract utility anyway.