Within context, you cannot opt to not value winning. If you wanted to “not win”, and the preferred course of action is to “not win”, this merely means that you had a hidden function that assigned greater utility to a lower apparent utility within the game.
Games emerge where people have things other people value. If someone doens’t value those sorts
of things, they are not going to game-play.
A utopia which purports to maximize utility for each individual but fails to optimize for higher-tier or meta utilities and values is not truly maximizing utility, which violates the premises.
I don’t see where higher-tier functions come in.
You are assumign that a utopia will maximise everyones value indiividually AND that values diverge.
That’s a tall order.
Games emerge where people have things other people value. If someone doens’t value those sorts of things, they are not going to game-play.
I don’t see where higher-tier functions come in.
You are assumign that a utopia will maximise everyones value indiividually AND that values diverge. That’s a tall order.