FAI and the Information Theory of Pleasure

Previously, I talked about the mystery of pain and pleasure, and how little we know about what sorts of arrangements of particles intrinsically produce them.

Up now: should FAI researchers care about this topic? Is research into the information theory of pain and pleasure relevant for FAI? I believe so! Here are the top reasons I came up with while thinking about this topic.

An important caveat: much depends on whether pain and pleasure (collectively, ‘valence’) are simple or complex properties of conscious systems. If they’re on the complex end of the spectrum, many points on this list may not be terribly relevant for the foreseeable future. On the other hand, if they have a relatively small “kolmogorov complexity” (e.g., if a ‘hashing function’ to derive valence could fit on a t-shirt), crisp knowledge of valence may be possible sooner rather than later, and could have some immediate relevance to current FAI research directions.

Additional caveats: it’s important to note that none of these ideas are grand, sweeping panaceas, or are intended to address deep metaphysical questions, or aim to reinvent the wheel- instead, they’re intended to help resolve empirical ambiguities and modestly enlarge the current FAI toolbox.

1. Valence research could simplify the Value Problem and the Value Loading Problem. If pleasure/​happiness is an important core part of what humanity values, or should value, having the exact information-theoretic definition of it on-hand could directly and drastically simplify the problems of what to maximize, and how to load this value into an AGI.

2. Valence research could form the basis for a well-defined ‘sanity check’ on AGI behavior. Even if pleasure isn’t a core terminal value for humans, it could still be used as a useful indirect heuristic for detecting value destruction. I.e., if we’re considering having an AGI carry out some intervention, we could ask it what the expected effect is on whatever pattern precisely corresponds to pleasure/​happiness. If there’s be a lot less of that pattern, the intervention is probably a bad idea.

3. Valence research could help us be humane to AGIs and WBEs. There’s going to be a lot of experimentation involving intelligent systems, and although many of these systems won’t be “sentient” in the way humans are, some system types will approach or even surpass human capacity for suffering. Unfortunately, many of these early systems won’t work well— i.e., they’ll be insane. It would be great if we had a good way to detect profound suffering in such cases and halt the system.

4. Valence research could help us prevent Mind Crimes. Nick Bostrom suggests in Superintelligence that AGIs might simulate virtual humans to reverse-engineer human preferences, but that these virtual humans might be sufficiently high-fidelity that they themselves could meaningfully suffer. We can tell AGIs not to do this- but knowing the exact information-theoretic pattern of suffering would make it easier to specify what not to do.

5. Valence research could enable radical forms of cognitive enhancement. Nick Bostrom has argued that there are hard limits on traditional pharmaceutical cognitive enhancement, since if the presence of some simple chemical would help us think better, our brains would probably already be producing it. On the other hand, there seem to be fewer a priori limits on motivational or emotional enhancement. And sure enough, the most effective “cognitive enhancers” such as adderall, modafinil, and so on seem to work by making cognitive tasks seem less unpleasant or more interesting. If we had a crisp theory of valence, this might enable particularly powerful versions of these sorts of drugs.

6. Valence research could help align an AGI’s nominal utility function with visceral happiness. There seems to be a lot of confusion with regard to happiness and utility functions. In short: they are different things! Utility functions are goal abstractions, generally realized either explicitly through high-level state variables or implicitly through dynamic principles. Happiness, on the other hand, seems like an emergent, systemic property of conscious states, and like other qualia but unlike utility functions, it’s probably highly dependent upon low-level architectural and implementational details and dynamics. In practice, most people most of the time can be said to have rough utility functions which are often consistent with increasing happiness, but this is an awfully leaky abstraction.

My point is that constructing an AGI whose utility function is to make paperclips, and constructing a sentient AGI who is viscerally happy when it makes paperclips, are very different tasks. Moreover, I think there could be value in being able to align these two factors— to make an AGI which is viscerally happy to the exact extent it’s maximizing its nominal utility function.

(Why would we want to do this in the first place? There is the obvious semi-facetious-but-not-completely-trivial answer— that if an AGI turns me into paperclips, I at least want it to be happy while doing so—but I think there’s real potential for safety research here also.)

7. Valence research could help us construct makeshift utility functions for WBEs and Neuromorphic AGIs. How do we make WBEs or Neuromorphic AGIs do what we want? One approach would be to piggyback off of what they already partially and imperfectly optimize for already, and build a makeshift utility function out of pleasure. Trying to shoehorn a utility function onto any evolved, emergent system is going to involve terrible imperfections, uncertainties, and dangers, but if research trends make neuromorphic AGI likely to occur before other options, it may be a case of “something is probably better than nothing.”

One particular application: constructing a “cryptographic reward token” control scheme for WBEs/​neuromorphic AGIs. Carl Shulman has suggested we could incentivize an AGI to do what we want by giving it a steady trickle of cryptographic reward tokens that fulfill its utility function- it knows if it misbehaves (e.g., if it kills all humans), it’ll stop getting these tokens. But if we want to construct reward tokens for types of AGIs that don’t intrinsically have crisp utility functions (such as WBEs or neuromorphic AGIs), we’ll have to understand, on a deep mathematical level, what they do optimize for, which will at least partially involve pleasure.

8. Valence research could help us better understand, and perhaps prevent, AGI wireheading. How can AGI researchers prevent their AGIs from wireheading (direct manipulation of their utility functions)? I don’t have a clear answer, and it seems like a complex problem which will require complex, architecture-dependent solutions, but understanding the universe’s algorithm for pleasure might help clarify what kind of problem it is, and how evolution has addressed it in humans.

9. Valence research could help reduce general metaphysical confusion. We’re going to be facing some very weird questions about philosophy of mind and metaphysics when building AGIs, and everybody seems to have their own pet assumptions on how things work. The better we can clear up the fog which surrounds some of these topics, the lower our coordinational friction will be when we have to directly address them.

Successfully reverse-engineering a subset of qualia (valence- perhaps the easiest type to reverse-engineer?) would be a great step in this direction.

10. Valence research could change the social and political landscape AGI research occurs in. This could take many forms: at best, a breakthrough could lead to a happier society where many previously nihilistic individuals suddenly have “skin in the game” with respect to existential risk. At worst, it could be a profound information hazard, and irresponsible disclosure or misuse of such research could lead to mass wireheading, mass emotional manipulation, and totalitarianism. Either way, it would be an important topic to keep abreast of.

These are not all independent issues, and not all are of equal importance. But, taken together, they do seem to imply that reverse-engineering valence will be decently relevant to FAI research, particularly with regard to the Value Problem, reducing metaphysical confusion, and perhaps making the hardest safety cases (e.g., neuromorphic AGIs) a little bit more tractable.