I came in pretty late, so I haven’t gotten much to share.
I split my analysis into expected-profit-if-obtained and chance-of-obtaining-per-team. It probably isn’t true, but assuming that team selection does not directly affect profit simplifies things a lot.
E(profit|got=1,object)
Predators incur losses, except Euclid humanoids which are profitable.
Safe objects are profitable.
Euclid objects are profitable, except locations and replicators which are neutral.
Keter objects incur losses, except humanoid organics which are profitable.
When objects we obtained in the past are split by this criterion, “unprofitable objects” incur a mean loss of 25.5 (stderr 1.85), “neutral objects” make a mean profit of 5.4 (stderr 2.23), and “profitable objects” make a mean profit of 22.6 (stderr 0.86)
P(got|team,object)
As abstractapplic pointed out, infiltrations do well on sites 2 and 6, legal teams on sites 4 and 7, and paramilitary teams on sites 3 and 8.
Paramilitary teams never get virtual targets, but do well on organics.
Infiltration teams do well on predatory and virtual targets (in particular, they do better than paramilitary teams against predatory Euclid humanoids).
I came in pretty late, so I haven’t gotten much to share.
I split my analysis into expected-profit-if-obtained and chance-of-obtaining-per-team. It probably isn’t true, but assuming that team selection does not directly affect profit simplifies things a lot.
E(profit|got=1,object)
Predators incur losses, except Euclid humanoids which are profitable.
Safe objects are profitable.
Euclid objects are profitable, except locations and replicators which are neutral.
Keter objects incur losses, except humanoid organics which are profitable.
When objects we obtained in the past are split by this criterion, “unprofitable objects” incur a mean loss of 25.5 (stderr 1.85), “neutral objects” make a mean profit of 5.4 (stderr 2.23), and “profitable objects” make a mean profit of 22.6 (stderr 0.86)
P(got|team,object)
As abstractapplic pointed out, infiltrations do well on sites 2 and 6, legal teams on sites 4 and 7, and paramilitary teams on sites 3 and 8.
Paramilitary teams never get virtual targets, but do well on organics.
Infiltration teams do well on predatory and virtual targets (in particular, they do better than paramilitary teams against predatory Euclid humanoids).
Final allocations
Infiltration: SCP-4370, SCP-4390, SCP-537
Legal: SCP-3212, SCP-3597, SCP-1282
Paramilitary: SCP-3339, SCP-3440, SCP-5136