It’s not going to be worth spending nine months making a complicated storyline that players will press A to skip. Save it for an RPG.
Would would be worth doing, if you can do it well, is to take elements of a storyline that set a tone, and integrate it into the game to provide a unique setting (eg Braid, Binding of Isaac). But don’t do a convoluted plot that pops up between levels.
I think I will take this advice. I have code to let the player read “memories” of other characters scattered throughout the levels, which I can provide a little text for. And I like my backstory and setting more than I like the story that I came up with for the player to play through. Edit: Double post, sorry. It looked like it wasn’t submitting my comment so I copied the text opened a new tab, checked to see that the comment wasn’t there, and then pasted, but apparently the other comment was just late to show up.
I think I will take this advice. I have code to let the player read “memories” of other characters scattered throughout the levels, which I can provide a little text for. And I like my backstory and setting more than I like the story that I came up with for the player to play through.
It’s not going to be worth spending nine months making a complicated storyline that players will press A to skip. Save it for an RPG.
Would would be worth doing, if you can do it well, is to take elements of a storyline that set a tone, and integrate it into the game to provide a unique setting (eg Braid, Binding of Isaac). But don’t do a convoluted plot that pops up between levels.
I think I will take this advice. I have code to let the player read “memories” of other characters scattered throughout the levels, which I can provide a little text for. And I like my backstory and setting more than I like the story that I came up with for the player to play through. Edit: Double post, sorry. It looked like it wasn’t submitting my comment so I copied the text opened a new tab, checked to see that the comment wasn’t there, and then pasted, but apparently the other comment was just late to show up.
I think I will take this advice. I have code to let the player read “memories” of other characters scattered throughout the levels, which I can provide a little text for. And I like my backstory and setting more than I like the story that I came up with for the player to play through.